GDR MAX integrates real-course play, customized practice and synchronized ball, club and body data into one indoor performance ecosystem. Designed for coaches, fitters and golfers who want to train like the pros.

INTRODUCING GDR MAX.
ADVANCED TOOLS FOR GOLF PERFORMANCE AND IMPROVEMENT
Cheyenne Woods hitting on a GDR MAX with monitors displaying swing analysis
Recreate Any Shot
GDR MAX Weight Sensor
Weight Sensor Analysis
GIF Showing Club Data Points and Swing Analysis
Fit With Precision
David Leadbetter giving a lesson on the GDR MAX
Train Every Club
3D Data rendering on GDR MAX
3D Data Renderings
Reviewing Swing Video Reply on GDR MAX
Swing Video Replay
TRAINING & FITTING MODES
Swing analysis on a GDR MAX with golfplay players
SWING & SHOT ANALYSIS
Enhance your practice by choosing specific data points
Approach Practice on the GDR MAX
APPROACH ANALYSIS
Set target distance to practice specific shots (up to 219 yards) & change pin positions
Setting up for a putt with the sensor on, GDR MAX
PUTTING ANALYSIS
Practice putting distances ranging from 3 ft to 120 ft
Female golfer swinging on a GDR MAX
ON-COURSE PRACTICE
Play simulated courses with tour-level realism. Adjust distances, pins, and conditions to practice like a pro.
Customized Practice on GDR MAX
CUSTOMIZED PRACTICE
Create any shot scenario. Adjust ball position, pin location, and conditions to replicate practice rounds that the pros play.
Golfplay player using club fitting mode on GDR MAX
CLUB FITTING MODE
Fitters can compare up to 15 club groups, capture up to 100 shots per group, and generate instant fitting reports. Analyze trajectories, dispersion, impact, and stroke patterns — including putting.
GDR MAX DATA POINTS
Ball and club icon
CLUB SPEED
Unit: meter/second OR MPH
Ball and club icon
CLUB SPEED
Unit: meter/second OR MPH
The speed of the club head at the moment of impact.
Ball and club icon
ATTACK ANGLE
Unit: °
Ball and club icon
ATTACK ANGLE
Unit: °
The vertical angle of the club head’s movement at the moment of impact.
Ball and club icon
CLUB PATH
Unit: °
Ball and club icon
CLUB PATH
Unit: °
The horizontal angle of the club head’s movement at the moment of impact.
Ball and club icon
FACE ANGLE
Unit: °
Ball and club icon
FACE ANGLE
Unit: °
The horizontal angle of the club face relative to the target line at the moment of impact.
Ball and club icon
DYNAMIC LOFT
Unit: °
Ball and club icon
DYNAMIC LOFT
Unit: °
The vertical angle of the club face relative to the target direction at the moment of impact.
Ball and club icon
SWING PLANE
Unit: °
Ball and club icon
SWING PLANE
Unit: °
The angle between the plane created by the club shaft during the swing and the horizontal ground.
Ball and club icon
SWING DIRECTION
Unit: °
Ball and club icon
SWING DIRECTION
Unit: °
The angle between the swing plane formed by the club shaft at impact and the target direction.
Ball and club icon
LOW POINT
Unit: mm
Ball and club icon
LOW POINT
Unit: mm
The straight-line distance between the lowest point of the clubhead’s swing path and the ball position.
Ball and club icon
IMPACT HEIGHT
Unit: + or -
Ball and club icon
IMPACT HEIGHT
Unit: + or -
The vertical deviation between the point where the ball struck the club face and the center of the club face at the moment of impact.
Ball and club icon
IMPACT OFFSET
Unit: mm
Ball and club icon
IMPACT OFFSET
Unit: mm
The horizontal deviation between the point where the ball struck the clubface and the center of the clubface at the moment of impact.
Ball and club icon
CLUB LIE
Unit: °
Ball and club icon
CLUB LIE
Unit: °
The horizontal angle of the club head at impact, based on a front-facing view of the club face positioned vertically relative to the ground.
Ball and club icon
FACE TO PATH
Unit: °
Ball and club icon
FACE TO PATH
Unit: °
This value directly affects the amount of curve on the ball immediately after impact.
Ball and club icon
SPIN LOFT
Unit: °
Ball and club icon
SPIN LOFT
Unit: °
This value directly affects the amount of back spin on the ball immediately after impact.
Ball on tee icon
BALL SPEED
Unit: meter/second OR MPH
Ball on tee icon
BALL SPEED
Unit: meter/second OR MPH
The speed of the club head at the moment of impact.
Ball on tee icon
SMASH FACTOR
Ball on tee icon
SMASH FACTOR
A numerical value that indicates how efficiently energy is transferred from the clubhead to the ball at impact.

Ball Speed ÷ Club Speed
Ball on tee icon
LAUNCH ANGLE
Unit: °
Ball on tee icon
LAUNCH ANGLE
Unit: °
The vertical angle at which the ball leaves the clubface at the moment of impact.
Ball on tee icon
LAUNCH DIRECTION
Unit: °
Ball on tee icon
LAUNCH DIRECTION
Unit: °
The horizontal angle at which the ball travels at the moment of impact.
Ball on tee icon
SPIN AXIS
Unit: °
Ball on tee icon
SPIN AXIS
Unit: °
The spin axis angle of the ball measured at the moment of impact.
Ball on tee icon
SPIN RATE
Unit: RPM
Ball on tee icon
SPIN RATE
Unit: RPM
The number of ball rotations per minute measured at the moment of impact.
Ball on tee icon
BACK SPIN
Unit: RPM
Ball on tee icon
BACK SPIN
Unit: RPM
The number of vertical ball rotations per minute, measured relative to the target direction at the moment of impact.
Ball on tee icon
SIDE SPIN
Unit: RPM
Ball on tee icon
SIDE SPIN
Unit: RPM
The number of horizontal ball rotations per minute, measured relative to the target direction at the moment of impact.
Golfer icon
BALLSWING TIME
Golfer icon
BALLSWING TIME
The time from the start of the takeaway to the top of the backswing.
Golfer icon
DOWNSWING TIME
Golfer icon
DOWNSWING TIME
The time from the start of the transition to the moment of impact.
Golfer icon
RHYTHM
Golfer icon
RHYTHM
The ratio of backswing time to downswing time.
Golfer icon
TEMPO
Golfer icon
TEMPO
The total time from address to impact during the swing.
Golfer icon
KINEMATIC SEQUENCE
Golfer icon
KINEMATIC SEQUENCE
This metric indicates the sequence in which three key body segments move during the swing, as analyzed from the swing video.
Ball speed icon
TOTAL DISTANCE
Unit: m or yd
Ball speed icon
TOTAL DISTANCE
Unit: m or yd
The horizontal straight-line distance from the ball’s starting point to where it comes to a stop.
Ball speed icon
CARRY
Unit: m or yd
Ball speed icon
CARRY
Unit: m or yd
The horizontal straight-line distance from where the ball was struck to the point where it first lands on the ground.
Ball speed icon
APEX
Unit: m or yd
Ball speed icon
APEX
Unit: m or yd
The highest point reached by the ball during its flight trajectory after impact.
Ball speed icon
LANDING ANGLE
Unit: °
Ball speed icon
LANDING ANGLE
Unit: °
The angle between the ground and the ball’s direction of motion at the moment it first lands.
Ball speed icon
DISTANCE FROM PIN
Unit: m or ft
Ball speed icon
DISTANCE FROM PIN
Unit: m or ft
The horizontal distance between the pin (or target location) and the point where the ball comes to a stop.
Ball speed icon
FROM CENTER LINE (CARRY)
Unit: m or ft & in
Ball speed icon
FROM CENTER LINE (CARRY)
Unit: m or ft & in
The shortest horizontal distance from the intended target line to the point where the ball first lands after flight.
Ball speed icon
FROM CENTER LINE (TOTAL)
Unit: m or ft & in
Ball speed icon
FROM CENTER LINE (TOTAL)
Unit: m or ft & in
The shortest straight-line distance between the final resting position of the ball and the target line.
Ball speed icon
CURVE
Unit: m or ft
Ball speed icon
CURVE
Unit: m or ft
The shortest straight-line distance between the ball’s initial launch direction and its first landing point after flight.
Ball speed icon
HANG TIME
Unit: seconds
Ball speed icon
HANG TIME
Unit: seconds
The amount of time the ball stays in the air before it first lands on the ground.
TAKE A CLOSER LOOK AT GDR MAX
FOR THE OBSESSED.
READY TO JOIN THE OBSESSED?

Experience the power of GDR MAX for yourself. Find a location to try it in person or connect with our team to bring the ultimate improvement golf simulator to your space.

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